The Connection Between Slots and Addiction- Part 1
Tuesday, December 14th, 2010One of the biggest concerns with gamers and legislators is the connection between gambling and addictions. It is this problem that most legislators cite as their primary concern when it comes to legalizing gambling. They are worried that if gambling is totally legalized, it will open the door for addictions to run rampant. People with the ability to wager in the privacy of their own homes will not have the chance to monitor themselves if they are prone to addictions. This could create an entirely new customer base that is in need of social programs to help with the problems gambling has created for them. For example, if one-hundred people fall into addictions a portion of them could lose their homes and cars. This creates foreclosures and repossession issues. Another portion of them could be in need of psychological help. This creates another need. A good portion of them will need some recovery services. This too would create added cost to the economies involved. Some legislators believe that the cost of legalizing gaming in the long-run will be more of a problem than a solution to financial strains now. They acknowledge that gambling could bring in millions of dollars, but what if most of that money has to be portioned out to fixing the problems gambling created in the first place? Is this really an advantage? Legislators who are anti-gambling are citing this as the main reason why they are sticking to their proverbial guns. They believe that gambling inevitably brings along with it crime, corruption, money laundering and addictions in mass numbers. Are economies ready to shoulder all of that? Or are the pro-gambling legislators too blinded by the millions of tax revenue dollars attached to officially legalizing gambling in the first place?
These questions need to bee answered, but one thing that has come to light is the connection between gambling and addictions. Some games are more likely to pose problems than others. Take high-dollar games for example. Research has shown that if a game has a higher buy-in, it most likely it isn’t susceptible to people going overboard. The odds at these types of games aren’t that high and people wagering hundreds of dollars normally know what they are doing. The only exception is people who are so far into addiction that they have lost touch.
Part two coming next.

